This page contains Chennemane Game system design. System design is a process of art of defining the architecture, components, modules, interfaces and data for a system to satisfy specified requirements. One could see it as the application of systems theory to product development. There is some overlap with the disciplines of systems analysis, systems architecture and systems engineering.
Chennemane is a traditional South Indian board game that is played with small stones or seeds, similar to the game of mancala. The game is played on a board with two rows of six pits each, and the objective is to capture as many of your opponent’s stones as possible.
Functional components of Chennemane Game system design:
This section identifies the functional components of the software package.
Modules used in this project are:
Login Module: In this module, when a new user wants to become a member then he can registration.
Player selection: In this module, a logged in player has to select his opponent by selecting another user who is logged into the game.
Game selection: Here, a logged in player can select the mode of game (i.e.; single end mode or LAN game mode).
Playing: This module has the main functioning controls to play the game.
Score: Score module is used to manipulate the score scored by each player.
Result: Result module is used to display the result of each and every game.
Alert: This module is used to send the alerts to the player about his achievements.